A third new move is the tailwalk Ecco can raise his upper body out of the water, able to look at things above the surface this is a good way to see small graphical details. Another is a means of stopping quickly when Ecco has already stopped, the same buttons can make him swim backwards. One is a quick 180° turn, useful for battles. Some new moves are introduced in Defender of the Future. The health and air meters were also kept, though the health meter can be increased by collecting power-ups called Vitalits, and the meters have a slightly different look compared to the Mega Drive games. Charging foes is kept as Ecco's standard attack, though the designers added a homing feature. Out of the water, Ecco can perform the purely aesthetic flips in the air just like the original games. To actually move forward, the player has to tap a button to gain speed and hold the same button down to maintain it. The control stick now only changed the direction Ecco is facing pressing left and right changed the direction he faced horizontally, and pressing up and down changed the vertical direction. The same style of movement is kept with slight alterations for the 3-D environment. Ecco's sonar was kept as a means of interaction with other cetaceans (no longer called Singers in the game) and certain environmental objects, and a sonar map could be brought up. The gameplay is fairly similar to the old games, except it is in three dimensions.
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